------Переносимое снаряжение: 35/36 (макс груз: 36kg; макс подъём: 72kg; макс толкание: 144kg)
Шоковая Дубинка, 1d10+3, Shocking, 2.5kg
Лёгкий Капаракс Штурмовика, всё тело, 5-кб, 45-макс ловкость, 15 kg
Photo-visors/Contacts 0,5kg
Дробовик (боевой), основное, 30м, S/3/–, 1d10+4, I, маг-18/18,два магазина, пер-полн, Scatter, 6.5kg
БК дробовика, 2*18=36 патронов
Шприц-пистолет, 0.5 kg, Common
Камера, 1 kg
Бинокль, 0.5 kg
Планшет, 0.5 kg
Зажигательная граната, 2шт, SBx3, 1d10+2, Blast (2), Flame 0.5kg*2=1
Вокс-бусина
6 дыхательных фильтров
3 дозы стимма
12 сигарет
2 аптечки
1 сухпаёк
------Складилище
9 сухпайков, 18кг
9 аптечек 18kg
------Реквизиция на 50 кг(50/50)
Дробовик (боевой), основное, 30м, S/3/–, 1d10+4, I, маг-18, пер-полн, Scatter, 6.5kg, Scarce
6 магазинов дробовика, 6*18=108 патронов 108*12=1296 дробинок, yay!
Шприц-пистолет, 0.5 kg, Common
6 дыхательных фильтров, Common
10 сухпайков, 20кг, Plentiful
11 аптечек 22kg Common
Pict Recorder (камера), 1 kg, Average
Magnoculars (бинокль), 0.5 kg, Average
Micro-bead (вокс-бусина) Average
Dataslate (планшет) 0.5 kg Common
Medi-kits contain synth-skin patches, antiseptics, self-sealing bandages, pressure tourniquets, and other medical aids. A standard kit grants a +10 bonus to Medicae tests so long as the user possesses the Medicae skill. Advanced versions also contain tox wands, synth-skin spray, diagnostic cogitators, and additional high-quality supplies. These grant a +20 bonus to Medicae tests (whether or not the user possesses the Medicae skill) but weight an extra 3kg and are of Rare Availability instead of Common.
The standard ammunition of these weapons spreads out when fired, ripping apart targets at close range but inflicting considerably less harm from afar. When fired at Point Blank range, this weapon gains +10 to hit and deals +3 damage. When fired at Short range, it gains +10 to hit. At any longer ranges, it suffers –3 damage.
3d10 rounds. During this time, a character ignores any negative effects to his characteristics from damage, Critical damage, and Fatigue, and cannot be Stunned. When the stimm wears off, the character suffers a –20 penalty to Strength, Toughness, and Agility tests for one hour and gains one level of Fatigue. Stimm is Addictive.
1 point of damage from a Shocking weapon (after Armour and Toughness bonus) must make a Challenging (+0)
Toughness test. If he fails, he suffers 1 level of Fatigue and is Stunned for a number of rounds equal to half of his degrees of failure (rounding up).