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DungeonMaster Ranadan
28.05.2015 12:45
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Название:Legionarius Fortis

Dimensions: 1.6 km long, 0.3 km abeam at fins approx.
Mass: 6 megatonnes approx.
Crew: 26,000 crew, approx.
Accel: 4.5 gravities max sustainable acceleration

Speed: 8
Manoeuvrability: +20
Detection: +25
Void Shields: 1
Armour: 17
Hull Integrity: 41
Morale: 102
Crew Population: 94
Crew Rating: (30) Competent
Turret Rating: 2
Weapon Capacity: Dorsal 2
Power: 44/45
Hull: 40/40

Essential Components
Jovian Pattern Class 2 Drive, Miloslav h-616.b Warp Engine, Warpsbane Hull, Repulsor Shield, Combat Bridge, Vitae Pattern Life Sustainer, Bilge-Rat Quarters, M–201.b Auger Array

Miloslav h-616.b Warp Engine: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table (page 186 of Rogue Trader) every three days rather than every five days.

Warpsbane Hull: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters (see page 186), the GM rolls twice and allows the Navigator to chose which result is applied.

Repulsor Shield: The ship does not suffer penalties to Manoeuvre Actions when travelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles.

Combat Bridge: As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.

Bilge-Rat Quarters: Reduce Morale permanently by 3. However, reduce all Crew Population losses due to depressurisation by 2, to a minimum of 0.

Supplemental Components
Stygies Pattern Macrocannon Battery (Macrobattery, Strength: 3, Damage: 1d10+2, Crit Rating: 5, Range: 5)
Good Sunsear Laser Battery (Macrobattery), Strength: 5, Damage: 1d10+2, Crit Rating: 4, Range: 11)

Penetrator Rounds: When calculating damage dealt by a salvo that includes shots from a Stygies pattern Macrocannon that were not absorbed by Void Shields, reduce the vessel’s armour by 3. This reduction is not permanent, and only takes place while calculating that particular salvo’s damage.

Observation Dome: When working towards an Exploration objective, the players earn an additional 50 Achievement Points towards completing that objective. Increase Morale permanently by 1.

Crew Reclamation Facility: Reduce all losses of Crew Population by 3, to a minimum of 1. Increase all losses to Morale by 1.
Astropathic Choir-chambers: When performing Astro-telepathy in this Component, an Astropath gains a +10 bonus to his Focus Power Test. While occupying this Component during Space Combat, any psychic powers the Astropath uses have their range increased by 5 VUs.

Murder-servitors: When used to conduct a Hit and Run Action, this enhancement provides a +20 bonus to the opposed Command Test. When determining the Critical Hit inflicted by a Hit and Run Action they participated in, the character conducting the raid may select any result between 1 and 6, rather than rolling.

Arboretum: Double the time a ship may remain at void without suffering Crew Population or Morale loss. Increase Crew Population permanently by +2. Increase Morale permanently by 1.

Field Bracing: As long as Power is supplied to his Component, the ship’s Hull Integrity is increased by twice the Power supplied, up to +6. Should this Component be Damaged or supplied with less Power, the hull loses this bonus value proportionally. This cannot bring the ship’s Hull Integrity below 0. The amount of power supplied to this Component may be increased with a Challenging (+0) Tech Use Test (this counts as a Free Action in starship combat) and may Unpower other Components at the GM’s discretion.

Complications and Special Rules
A Nose for Trouble:
Something about this ship quivers at the thought of battle, always probing the cosmos for a new victim. Add +5 to the ship’s Detection, and reduce this ship’s Armour by 1, due to its many battles. Occasionally, the crew may find themselves in fights they might have preferred to avoid.

Death Cult: Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce Crew Population permanently by 8. However, reduce all Morale loss from any source by 2, due to the crew’s unwavering faith. Additionally, ship officers and members of the Ministorum will have to deal warily with the cult and its leaders. Death cults do produce skilled assassins.

Travel: Double time at void without penalties; Half duration of warp passages; Twice roll on Warp Travel Encounters every 3 days, Navigator choose; No penalties to Manoeuvre Actions in small particles celestial phenomena.
Skills: +10 any Navigation Tests to warp travel; +10 all Tech-Use Tests to repair ship; +20 Command Tests at Hit and Run Actions; +10 to Astro-telepathy Focus Power Test.

Crew & Morale: -3, to 1 to all Crew; -5, to 1 due to depressurisation Crew; -1, to 0 to all Morale.

Points & Other: -3 Power for +6 Hull Integrity; additional 50 Exploration Achievement Points; +5 VUs any Astropath powers; Critical Hit at Hit and Run Action may select between 1 and 6 or rolling.


Component name / Power / Space / SP cost
Jovian Pattern Class 2 Drive / + 45 / 10 / 0
Miloslav h-616.b Warp Engine / - 8 / 10 / 0
Warpsbane Hull / - 1 / 0 / 2
Single Void Shield Array / - 5 / 1 / 0
Combat Bridge / - 1 / 1 / 0
Vitae Pattern Life Sustainer / - 4 / 2 / 0
Bilge-Rat Quarters / - 1 / 2 / 0
M–201.b Auger Array / - 5 / 0 / 0

Stygies-pattern Macrocannons / - 4 / 3 / 1
Best Sunsear Laser Battery / - 6 / 4 / 1 (+2 SP cost, +1 range, +1 strength)

Good Arboretum / - 2 / 1 / 2 (-1 space, +1 SP cost)
Crew Reclamation Facility / - 1 / 1 / 1
Field Bracing / - 3 / 1 / 2
Observation Dome / - 0 / 1 / 1
Astropathic Choir-chambers / - 1 / 1 / 1
Murder-servitors / - 1 / 1 / 2
Librarium Vault / - 1 / 1 / 1

Power: 44/45
Space: 40/40
Ship Points: 56/56

перенес сюда кораблик. Будем править по ходу пьесы
Отредактировано 29.05.2015 в 16:28
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