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††Spirit Stone: Once per Combat Encounter, the Farseer may tap into the power of her fallen predecessors to use a Psychic Power as a Free Action
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Medikit (Advanced) A practical item for vessels with no properly trained medicae support, these kits can be used by almost anyone. Each contains essential items such as sythetic skin spray, counterseptics, cast spray, toxin wands, and more, all with easy to follow instructions and built-in cogitators for diagnostic advice. This item grants a +20 bonus to Medicae skill Tests and can be used even if user does not have the skill.
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REWARDS For their efforts aboard the Bounty each character should receive 500xp. They will also have completed the Endeavour to salvage the Emperor’s Bounty, adding a bonus of +10 to the PCs’ Profi t
За модуль 500 экспы
+12 Профит фактор
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Warrant AGE Age of Redemption FORTUNE & FATE Stable Acquisition Blackmail SANCTION Age of Plunder CONTACTS Missionaria Galaxia Warrant RENOWN Unknown
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HALO DEVICES Halo Devices are xeno artefacts discovered amidst the ruins of ancient alien worlds in the Halo Stars. Possessed of strange and potent properties, they can fetch high prices within the Imperium where collectors covet their ability to empower the human form and defeat even mortality itself. Needless to say, possession of such dangerous xeno archeotech is highly heretical.
THE PSYCHARUS WORM Long before the coming of man, the Halo Stars and the Expanse were home to strange and terrible xeno empires. Occasionally, artefacts from these lost civilisations are found by traders, explorers and smugglers and fi lter back into the Imperium. The Psycharus Worm is one such device. Appearing like a tarnished brass maggot some six inches in length, the worm is cold and greasy to the touch and on fi rst inspection appears to be nothing more than a macabre curio. However, when linked to the warp it possesses a terrible intelligence and the power to animate the dead and the never-living into vile warp puppets.
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