Изар Толар Хадиф Эор из клана Тарум дома Керитан линии Рю
Race: Kasatha
Class/Level: Soldier 1
Theme: Spacefarer
Size: Medium
Gender: Male
Homeworld: Idari
Alignment: LN
Deity: The Cycle
ABILITY SCORES:
STR: 18 [+4]
DEX: 15 [+2]
CON: 10 [+0]
INT: 8 [-1]
WIS: 12 [+1]
CHA: 10 [+0]
SAVING THROWS:
Fort: +2 = 0 [Con] + 2 [Base] //+4 bonus VS hot or cold environments, thick and thin atmospheres, heavy smoke and fatigue caused by sleep deprivation.
Ref: +2 = 2 [Dex] + 0 [Base]
Will: +3 = 1 [Wis] + 2 [Base]
COMBAT STATS:
Initiative: +6 = 2 [Dex] + 4 [Class]
Stamina Points: 8/8 = 0 [Con] + 7 [Soldier] + 1 [Toughness]
Hit Points: 11/11 = 4 [Kasatha] +7 [Soldier]
Resolve Points: 5/5 = 1 [lvl/2] + 4 [Str]
Speed: 35 = 30 [Base] + 10 [Class] – 5 [Armor]
EAC (energy): 15 = 10 + 3 [Armor] + 2 [Dex]
KAC (kinetic): 17 = 10 + 5 [Armor] + 2 [Dex]
AC vs Combat Maneuvers: 25 = 8 + 17 KAC
Resistance: –
Bulk: 4/19
ATTACKS:
– Doshka, tactical: +5, d12 + 4 {p} (Critical: – , Analog, Unwieldy)
– Statknife, tactical [melee]: +5, d4 + 4 {p} (Critical: – , Analog)
– Starknife, tactical [ranged]: +5, d4 + 4 {p} (Range: 20, Critical: –, Analog)
RACIAL TRAITS:
● Desert Stride: Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
● Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat
● Historian: Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
● Natural Grace: Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.
FEATURES:
● Weapon and Armor Proficiency: Armor-light and heavy; Weapons-basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades
● Theme knowledge (spacefarer): You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places, so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
● Fighting Style: Blitz
●● Rapid Response (Ex): You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
SKILLS:
+6 Acrobatics: 1 [Rank] + 3 [Trained] + 2 [Dex] + 2 [Race] – 2 [ACP Armor]
+8 Athletics: 1 [Rank] + 3 [Trained] + 4 [Str] +2 [Race] – 2 [ACP Armor]
+5 Survival: 1 [Rank] + 3 [Trained] + 1 [Wis]
+1 Culture: 0 [Ranks] – 1 [Int] + 2 [Race]
FEATS:
● Toughness: For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation